Friends.
Your friends' shelves, next to yours
Friends on GameChest see each other's shelves: what's there, what's for sale, what each of you would buy and wants to play. Friends never see what you paid, your notes or who was at your table.
Updated
A code or a link
On your Friends page, make a friend code and swap it, or send the invite link that carries it. Opening the link asks before anything changes, and doesn't say who sent it. A new code retires the old one and every link carrying it. Either of you can remove the other at any time.
What a friend sees, and never sees
Part of your shelf: the games you have, want to buy or have on the way, with an asking price on any you're selling or trading, which ones you want to play, and whether you've played a game. Your recent changes show on their Home and at the top of their Friends page, and you can switch that off. Never what you paid, your notes, your photos, or when and with whom you played.
Seen by
asking £48.00
Ana sees 7 of your 9. Not shown: Brackenfold (Radar) and Copperfield (Had).
Ana can also see which of these you want to play: Meadowlark and Tidewater.
Ana can tell, as a yes or no, which games you've played, hidden ones included: Meadowlark, Night Harbour, Saltmarsh, Ironvale, Brackenfold and Copperfield. Never when, or with whom.
Who sees what is the app's own rule, on invented games.
When one of you has what the other wants
When a friend is selling or trading a game on your wishlist, or wants one you're selling or trading, you both hear about it: on the Friends page, and, while the morning emails are on, in at most one email a morning.
Friends selling puts every friend's for-sale copy on one shelf. When a friend wants to play a game you both have, your Friends page suggests you bring yours next time.
On a friend's shelf, a game can say it's a twin of one of yours (BGG says one reimplements the other) or kin to one, and a filter shows which of their games aren't on your shelf, are on it too, or are on your wishlist. That's worked out from your own shelf, for you; your friend isn't told.
Your shelf
Ana's shelf
- You're selling Night Harbour for £48.00, and Ana wants to buy it.
- Ana is selling Stonewright for £32.00, and you want to buy it.
These games are invented.
Lending, borrowing and a shared shelf
Lend a copy and the shelf remembers who has it, since when, and a note; friends don't see it. After 28 days, Home mentions the copy that's been out longest, and game night won't deal a copy that's out.
Borrow it, on a friend's copy, writes a message for you to send, through your phone's share sheet or copied; GameChest doesn't contact your friend. Note what you've borrowed (whose, since when and, if you like, when it's due) and Home mentions one once it's overdue. It's private: the lender is kept as a name, never a link to their account.
Loans, in Friends, holds both: the copies of yours that are out, with Back on the shelf, and the games here from friends, with Returned.
You can share one shelf with someone you live with. A shared shelf is two people, and only someone who's already your friend here can be asked. Both of you add games and log plays, and each copy can be marked as yours, theirs or shared.
A link for everyone else
A share link shows anyone who has it a read-only shelf with no name on it: the games you have and the ones you want to buy.
A shared ranking is different: it shows your display name and every game in it by name, cover and place, including ones the share link wouldn't show, and nothing about their status.
Try it on your own shelf
Anyone can create an account. It's free, and there are no ads.