Keeping and arranging.
What to keep, and how it looks
A shelf grows on its own. Deciding what goes is harder, so GameChest points at candidates, says why, and leaves the deciding to you.
It also draws the shelf the way it stands: every box in its own shape, and, with one sort, in colour order.
Updated
Suggestions that say why
Curate's Worth letting go? looks at the games you have and aren't already selling or trading, and lists one only with a reason you can check:
- a second copy of the same game;
- an expansion whose base game isn't on your shelf;
- a near-twin: another game you own that BGG lists as a reimplementation of it, or the other way round. Only one of the pair is listed, the one with fewer plays (then the lower BGG rating), and the row says so;
- a friend who has it on their wishlist;
- a place in the bottom tenth of your latest whole-shelf ranking, once that ranking holds 10 or more games and has one comparison for every two;
- or, on a base game, a last play 2 or more years ago.
A friend owning a copy is never a reason by itself, only a second line: if it goes, it's still a borrow away. A game you want to play isn't listed on play history alone.
Each row answers in a tap. Keep it moves the game to a kept list, reasons and all, for 365 days; after that it can come back, asking whether it's still a keep. List it marks it Selling and opens Sell it, photos first. When play history is one of the reasons, Play it first marks it want to play instead; if that was the only reason, the game leaves the list. Nothing is decided for you.
The same suggestions open on the shelf as pictures, each box wearing its reason, with Never played, Kept and Ranked beside them.
Two at a time
Rank asks one question, two games at a time: Which do you like more? Each answer updates the order, and the next pair is the one it's least sure about. A tap counts at once and says where the game went, as in “Brass: 31st → 6th”; Undo takes it back, and a pair you skip goes to the back until you leave the page. There's always an order, and it says how settled it is; never a score out of ten. Stop whenever.
Want to play is a list of its own, asking Which do you want to play first? Mark a game want to play and it joins; unmark it and it leaves, and if you mark it again it keeps the comparisons it had. Once a game has been compared, its page says where it stands, as in “2nd of 9 on your Want to play list”.
Other rankings keep the games they were made with: the whole shelf, what you've played, what you've played this year, what you've never played, the wishlist, or exactly what a filtered shelf showed. Rankings hold base games only. A ranking can be shared by link.
Which do you want to play first?
Want to play, in no order yet
- –Drovers
- –Meadowlark
- –Paper Comets
- –Quiet Moon
- –Tidewater
The ranking is the app's own code, on invented games.
The curator's brief
In Curate, the curator's brief is a read of the whole shelf by Claude, Anthropic's AI: one line to remember, the shelf's corners as it groups them, and the moves it would make, each with its reasons. A game it names that isn't on any of your lists is dropped, and the page says so.
It's kept until you ask for another, up to 3 a day, and it's never sent what you paid, what a game is worth to you, or who you played with.
Counted, not estimated
Numbers is arithmetic over your own facts: what's on the shelf and what has left it, this year and all time, games gone quiet, how many usually sit at your table, and room left against the capacity you set. Where a figure couldn't count every game, it says how many it did.
Nothing is estimated. Worth, at your values adds the figures you entered, and when some copies have none, says how many it valued.
Each year has its place in Numbers: pick the year, and it shows what came in and what went out, plays, games new to the table, the most played, and the best value: what you paid, divided by every play. The year prints on its own, and it has no share link, because it's made of plays and plays are private.
The record is a printable list of every copy on the shelf, grouped by where it lives, with its edition, condition, whether it's all there, who has it on loan, what you paid and what it's worth to you. Your figures only, for insurance or a move.
By colour, or in its own shape
Pick By colour as the shelf's order and the boxes stand in rainbow order, with one line saying what the colours are. Each BoardGameGeek cover's colour is read once on GameChest's server and kept; a box whose cover hasn't been read yet, or that's shown by your own photo, goes at the end, by name, and the line says how many.
On your shelf, a friend's shelf and a share link, boxes stand at one height, each in its own shape: BGG's box size where it has one, otherwise the shape of the cover picture (a square until that's been measured).
Mostly blue: 4 of 16 covers, across 9 colours. On your shelf it's an order: By colour, the last choice.
Box shapes and colour order are the app's own code, on invented games.
Try it on your own shelf
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