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Game night.

Who's here, what fits, and the play logged

Tick who's here, how long you've got and how heavy you'll go, and it reads every shelf at the table, not only yours.

Pin what you're playing, shuffle who goes first, and when the box closes, log the play with who was there already filled in.

Updated

Every shelf at the table

Who's here is a row of chips: you, each friend, the people you play with, and +1 for anyone else, one chip per person (someone you play with who is also your friend here is one chip, not two). The count is the player filter; a friend ticked brings their shelf with them. Time is a chip too, and weight is four toggles from light to heavy, none or all of them meaning any. The whole table lives in the address, so a reload keeps it.

Out come the base games on those shelves, each once, in three bands. Want to play first: the games someone here has asked for, yours in your Want to play list's order where you've sorted it. Then Also fits, the ones BoardGameGeek says are best at tonight's count first, a friend's marked with their name. Then Can't judge: a game missing the fact you filtered on isn't passed off as a match or quietly dropped; it's listed apart with the gap named, as in “playtime unknown”.

A tap opens the game's card: seats, time and weight, whose box it is, and who here has played it, as in “You've played it 3 times; Ana has too”. Friends' plays stay theirs; all that crosses is that they have.

Or have it pick one, once it knows how many are playing: from the games BGG's player poll says are best at that many, or from everything that fits when none is, and it says which. A game someone here wants to play comes up more often. A copy you've lent out never does. Nor does one marked missing pieces, unless a friend here has a copy; the list leaves that one out too, and names it. A line says why it picked: who wants to play it, whose shelf it's from, or when you last played it. Picking again rolls again, so the same game can come back. When a loan comes back, GameChest asks once whether it's all there.

How many of you

How long

9 of 15 fit.

Meadowlark: Fits
Night Harbour
Selling
Paper Comets: Fits
Orchard Row: Fits
Tidewater
Sweet William
Ironvale
Trading
Quiet Moon: Fits
Ember Trail
Coldframe: Fits
Little Ledger: Fits
Drovers
Bramble Court: Fits
Kite Weather: Fits
Marigold Market: Fits

Saltmarsh is at Rui's, so it isn't offered.

The fit and the deal use the app's own code, on invented games.

Or ask in plain words

Ask the shelf takes one question, up to 300 characters, and Claude, Anthropic's AI, answers with up to three games from your shelf and your friends'. Each game it picks is checked against those shelves; a pick that isn't there is dropped, and the answer says how many were. Up to 30 questions a day.

What do the AI features send?

Playing now, then Log the play

We're playing this pins a game under Playing now at the top; several an evening is normal. The pins live on your phone and nowhere else, and are forgotten the next day. Each one has three words: Who goes first shuffles the seats and says so (“Ana goes first, then you, then Rui.”); Log the play keeps one play for today with who's here already filled in, your expansions for it ticked, and how it went if you say; Not after all takes it down.

Scoresheet opens a grid for the game: players across, rounds down, totals under, typed on the phone and kept there until you log the play. Then the sheet is saved on that play, as private as who played: its game's page shows “Ana 42 · Nuno 38” on the play, and the sheet reopens from there. Nothing is counted across plays: no wins, no leaderboards.

Rules on a game's card is links and your own notes, nothing written by the app: your notes on your copy first, then the rules and files on BoardGameGeek, then a web search for the rulebook. And on the way out, Lend it notes who took your copy home, today, so the shelf knows where it is.

A friend's game can be logged too: the play lands on your own row for it if you have one, or the game joins your Radar to hold it. Nobody else's shelf is written to, and nothing passes between phones.

Plays, privately

Log a play in a tap, then add, if you like, how it went (Loved it, Fine and Not again), the date and who played. Or log it with details up front: the date, how long, who played, how many times and which of your expansions were in. A game you played somewhere else can be logged too; if it isn't in your GameChest at all yet, it arrives on your Radar.

Plays stay private to your shelf: friends see only whether you've played a game, and someone you share a shelf with sees them all. When you use the curator's brief or Ask the shelf, Claude is sent how often you've played each game and when last, never who was at the table: see What do the AI features send?

Try it on your own shelf

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