Selling and buying.
Selling and buying, with the paperwork done
GameChest isn't a marketplace. It never takes a cut and never handles the money: you sell where you already sell, and GameChest gets the listing ready and keeps track of where it's listed.
Buying works the other way round. Say what you'd pay for a game you want, and each morning GameChest looks for it on eBay UK.
Updated
A listing page for each game
Every game you have gets a page for selling it, a tap from its own: Sell it. Photos first: the box front and back, then the contents laid out and any wear. Once a photo is there, Claude, Anthropic's AI, reads the photos and suggests a condition, saying what it saw; one tap confirms it, or any other word. The back is read for the edition, and when the printed facts single out one of BGG's printings it's recorded, with the box's size and weight from BGG; otherwise the printings they point at are there to tap. Whether it's all there is yours to say: no photo can count the bits, so the listing says “not counted” until you tap Complete. Up to 40 copies' photos read a day.
Then the words. Once the condition, a photo and the asking price are in, Claude writes the eBay description and the text for BGG's marketplace, GeekMarket, on its own, from the copy's facts and nothing else, your notes included, and you can edit what comes back. If a fact changes afterwards, it has to be written again, a tap, before it can go out. Up to 20 drafts a day.
The rest GameChest writes itself, from the facts alone: the eBay title, up to 80 characters, and, each with a copy button, a Facebook group post and a Vinted title (up to 60) and description. Tick Collection only — no postage and the Facebook post and the Vinted description say so. Claude is given it too, but is told to leave postage out of what it writes, so check the eBay and GeekMarket texts before they go out; on eBay, postage is a policy on your own account, so you set a collection-only one there.
For postage, the box's size and weight, plus 2 cm on each measurement and 150 g for packing, give the Royal Mail format. Royal Mail's own price finder, linked from the page, gives the price.
Condition
All there?
Postage
Which text
Ready to paste · Facebook group
FOR SALE: Night Harbour, 2021 — £48.00 2–5 players, about 1h 30 a game. Condition: excellent. Complete — all components verified. Played twice. Cards sleeved. Postage or collection. Photos in the comments.
Postage format: Royal Mail Small Parcel, up to 2 kg — 33 × 33 × 10 cm, 1.9 kg packed.
The facts-only texts, from the same code the listing page uses, for an invented game with three photos. The eBay description and GeekMarket text aren't here: on a real listing page, Claude writes those.
Where it goes
Connecting your own eBay account is optional (Settings → Connections). Once it's connected, and after a one-time selling setup, the written listing goes up in one tap: fixed price, on eBay UK, in pounds, with your photos (front, back, then the rest, up to 12) copied upright, with their metadata removed, to a public folder eBay fetches them from. Privacy covers what goes to eBay.
For a game linked to BoardGameGeek, the page opens GeekMarket's sell form, with the written text ready to paste. Facebook groups and Vinted are copy and paste, and a listing made anywhere else can be recorded against the game, so the shelf shows it as on offer.
A friend may want it first. While you're still keeping a game, its listing page names any friend with it on their wishlist; once it's for sale, you both hear about it as a match.
The Rehoming Chest is where the games leaving live: one row each, with its price, its photos, whether its listing is written and where it's posted, all in words. Sell something opens the camera: the photo names the game, on your shelf or on BoardGameGeek, and one tap puts it in the pile, with that photo as its front if it has none yet. Sell it takes it from there. Add to the pile ticks several at once, each with its own asking price if you like.
Asking prices, never valuations
To help you price a copy, the listing page shows what other copies are asking now: GeekMarket listings, never converted between currencies, and active eBay UK listings that look like the game, from a search of up to 50 in board games, saying how many it left out and why.
These are asking prices and auctions' current bids, never sold prices: those need an eBay API GameChest hasn't been granted. The listing page gives how many there are, the cheapest few and, where there are two or more, their range and median: never a figure for what your copy is worth.
When it's gone
Mark a game Had and say how it left (Sold, Traded, Given away, Lost or Other) and when; a sale also keeps its price and where.
A game GameChest published to eBay for you is marked Had (Sold) on its own once the order is paid: GameChest checks your eBay orders when you open the Rehoming Chest, at most every 15 minutes, or when you tap Check now. The price is recorded when its currency matches yours; nothing is converted.
Each sale keeps its price, date and place on the game's page, against what you paid; Numbers sums what selling brought in, only where both sides are known.
Buying at your price
Set a target price on a game you want. Each morning GameChest looks for it on eBay UK, and while your morning emails are on, a listing that looks like the game at or under your target gets you an email, at most one a morning: the price with postage when eBay states it, the item price alone when it doesn't, and an auction named as its current bid. eBay UK is in pounds, so a target in euros never matches.
Each listing is emailed once, and Home can mention the latest one emailed for up to 7 days. Curate's Worth adding page says whether the check is running for you.
A game you want to buy shows, on its page, which friends are selling a copy and what eBay UK copies are asking. Should I buy this? gives one verdict (Strong buy, Good buy, Buy used, Borrow first, Play first, Redundant or Skip) with up to three reasons you can check, drawn from how your own plays of it went, what on your shelf already covers its ground, whether it fills a gap in player count or playing time, whether you've marked it Want to play, and which friends are selling a copy, have one or have played it. It's worked out by rules, not AI: never a percentage, never a made-up price.
Try it on your own shelf
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